Annapurna Interactive announces new hires for internal studio

Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Learn more.

Annapurna Interactive announced who’s going to lead its new internal development studio. According to the company, the studio will be helmed by Solar Ash director Chelsea Hash.

In addition to Hash, Annapurna has also hired technical director Brett Lajzer, senior producer Evan Hembacher, art director Cosimo Galluzzi and environment artist Nate Grove. The studio and its new personnel are working on an undisclosed project.

Hash said in a statement, “We’ve worked closely with the people at Annapurna Interactive for years and this was an exciting next step for us to be able to integrate with the team. We are working toward a special new experience and look forward to revealing more details.”

Annapurna is typically a publishing company that works with indie developers — for example, Solar Ash is one of its published titles. In addition to Solar Ash, Hash worked on Annapurna’s first published game: What Remains of Edith Finch.

GamesBeat’s creed when covering the game industry is «where passion meets business.» What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.